Sfm compile workflow checklist: what to do before you hit build
Compiling in Source Filmmaker (SFM) can feel deceptively simple—click Build, wait for the command window to finish, then check your model or map in the viewport. Yet anyone who has spent time troubleshooting invisible meshes, flipped normals, or bizarre lighting quirks knows that a flawless sfm compile is the end result of many careful steps […]